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About me

  • LinkedIn

Academic Journey

After finishing my VWO in Aruba .I moved to the Netherlands to attend Breda University of Applied Sciences for a Bachelor's in Creative Media and Game Technologies.


At the beginning, I was interested in pursuing a producer role because I enjoyed managing the team and keeping a shared vision for what we were creating. However, in my second year, I had the opportunity to explore the level design role, and I haven't looked back since.


In my third year. I worked part time on two projects a game and a film. I had the opportunity to collaborate part-time with Creative Business on a film creation at our Extended Reality stage, reigniting my passion for producing and allowing me to take on the producer role while also creating environments in Unreal.


As I continued to work on The Archipelago Promise game project where I fulfilled the role of part time level designer


Moving to the netherlands

I am Originally from Aruba, I moved to the Netherlands to pursue a career that blends technical expertise with a focus on creativity and enjoyment. Growing up, I spent many evenings playing games with my family, and it was during these times that I realized that I could pursue a career that combined my love of technicality with a focus on fun.


This realization led me down a path of exploration, and I eventually found my calling in a career that emphasizes both practicality and creativity. With a background in civil engineering and a love for gaming,


My name is Melina Martinez and I'm a Level Designer from the Netherlands studying Creative Media and Game Technologies at Breda University of Applied Sciences.  

I am looking for an internship starting February 2024

Below I went a bit in depth as to who I am and where I come from. Feel free to take a look. If you want to go straight to take a look at my skills feel free to click the button below


my level design identity

One of my strengths in game development is my ability to create engaging and immersive levels. My level designs are creative and dynamic, combining elements of leashing, storytelling and interactivity.

I have a strong attention to detail and am always looking for ways to optimize player experience, whether it be through the placement of objects, lighting, or sound design.


 When designing levels, I focus on creating a cohesive and intuitive experience for the player, taking into account the game mechanics, metrics and the overall narrative. I'm able to work collaboratively with a team, taking feedback and iterating on designs to achieve the best experiences for the player.


I understand the importance of creating a balance between challenge and reward in each level, and I strive to make each experience unique and memorable. My goal is to create levels that are enjoyable and engaging for all types of players. Since levels are the first impression the player has of a game.


Game Design

  • Concepting and prototyping
  • Competitor analysis
  • Design documentation
  • Agile -Scrum

Level Design

  • Research 
  • Sketching
  • Creating blockouts
  • balancing
  • playtest and iterating 
  • 3D modelling (basic)


  • Unreal Engine
  • PlayCanvas
  • P4V
  • Photoshop
  • Illustrator
  • Blender 
  • Jira
  • Microsoft Teams
  • Microsoft Office
  • Confluence


  • Producer experience
  • Premiere Pro
  • After Effects
  • JavaScript - Intermediate
  • Java - Beginner
  • Python -Beginner

Cutscene Design

  • Storytelling and Narrative Design
  • Storyboarding
  • Cinematography


  • English  (Professional proficiency)
  • Dutch ( Professional proficiency)
  • Spanish ( Native)
  • Papiamento ( Native)
  • French(Limited Working Proficiency)
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