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The rescue of aiden
The rescue of Aiden is an university project where Games students and Media students collaborate on a film project at the XR stage. Where we have the a LED volume of 8 meters by 3.5 meters that we use to display the environments the game students work on.
Virtual Production
Games Producer
Environment artist

University
project
BTS - vESSEL 2.0 pART 1

Project Role
Games Producer
Responsibilities:
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Make feasible deadlines for virtual environments and CG shots​
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Track progress and tasks and adjust deadlines accordingly
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Contact outsource groups for collaboration and special requests for the project (animations, keyframes)
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Make a post-mortem document after filming days
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Collaborate with creative business producer on call sheets
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Main point of communication for talent
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Environment Artist
Responsibilities:
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Communicate design intentions with director for creative direction
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Block out levels for the projects scenes
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Iterate on feedback received
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Incorporated camera movement (Previz) for testing and filming days
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Incorporated additional functionality in unreal engine 5
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MOodboard

Level Planning
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Researched realistic office and hangar environments and created mood board in Miro
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Discuss research with Director and team for brainstorming to align creative direction
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Created an individual level per shot
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Used asset packs for the block out of the level

Environments
Office spaces





1/6
Hangar environment





1/10
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