Systems Design
Constructing loops, reactive architecture, and balanced economy systems for large-scale game environments.
My Philosophy
I specialize in the intersection of play architecture and player empathy. My practice blends principled systems thinking with production clarity, enabling experiences that are robust at scale and memorable in moment-to-moment interaction.
Over the last five years, I have refined a systems-first methodology for connecting mechanics, emotional player resonance, and team execution. Whether directing creative vision or building technical workflows, the goal remains the same: creating coherence in a digital world.
Constructing loops, reactive architecture, and balanced economy systems for large-scale game environments.
Scaling creative vision through optimized pipelines and robust agile frameworks for global teams.
Breda University of Applied Sciences
BSc Creative Media & Game Technologies
Specialization
Metaverse Solutions
Working at Metaverse Solutions, an indie studio focused on educational games. Designing educational games, leading an interdisciplinary team, managing production, prototyping gameplay and UI/UX systems, and advising clients.
XR Short Film
Led a 20-person interdisciplinary team using XR technology. Oversaw production, built 3D scenes in Unreal, and balanced creative vision with tight deadlines.
SAP Collaboration
Worked independently on a gamified internal training tool for SAP, merging educational goals with engaging game design. Designed onboarding flows, wireframes, UI, scripting, testing, visual direction, and interactive workshop experiences for SAP clients.
GoStudent
Supported a wide range of learners across subjects like math, biology, piano, and singing. Applied playful, game-based teaching methods that now inform educational game design work.