Developer/ Content Designer
2024

AR Templates

Gamification of workshop for SAP

SAP Cloud Park
AR mobile templates

SAP Cloud Park

Exploration of making workshops interactive in SAP exploration center

Role
Content Designer/ Developer
Team size
1
Duration
6 months
Engine
PlayCanvas
Genre
AR mobile
Platform
Mobile

The Challenge

SAP needed engaging ways to present information during workshops and events. Traditional presentations often struggled to maintain participant attention and encourage active learning.

The goal was to create reusable AR-based gamification templates that could be adapted for different events, learning objectives, and audiences while remaining easy to maintain and expand.

Stakeholder Goals

โš’Requirements

1

Increase engagement

2

Improve information retention

3

Align with SAP branding guidelines

4

Reusable for future workshops

5

Work on mobile devices

VISUALIZING NODE ARCHITECTURE

The Problem

Biggest Design Challenge

During SAP workshops could take the whole day the goal was to let attendees learn and retain information in an interactive an interactive way. Creating templates flexible enough to support different workshop topics without redesigning the entire experience each time.

The Solution

Separated content from gameplay systems so facilitators could swap questions, clues, and rewards while reusing the same interaction framework.

Challenge visualization

Core Responsibilities

Experience Design

Designed the learning flow and gameplay structure Defined interaction patterns for workshop attendees Created two reusable gamification templates

Visual Design

Designed UI flows and presentation visuals Aligned all assets with SAP branding guidelines

Development

Implemented the experiences in PlayCanvas Built reusable systems for content replacement and expansion Built bonus game for the XR stage at SAP this one couldn't be shared outside the company

Design Goals

Intuative

Anyone who is a phone user can play

Themed

The visuals match the visuals of the rest of the SAP Experience

Interactive

It is not static

Informational

The person was able to learn while remaining entertained

Cocepting phase

Made Mockups of each screen before starting anything in engine, once approved I continued in engine

Cocepting phase

From concept to final prodcut

Mockup before realizing or starting anything in engine

Mockup before realizing or starting anything in engine

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Finalized in theme and branding

Finalized in theme and branding

The visuals had to correspond to the branding guidelines of SAP for a consistent look

The Problem

Why Scavenger Hunt?

Participants were physically moving through the venue. A location-based experience encouraged exploration while naturally exposing attendees to different workshop stations. This transformed passive observation into active discovery.

The Solution

Why an AR Quiz?

The quiz template was designed to reinforce learning through immediate recall. Participants had to retrieve information shortly after being exposed to it, improving retention.

The Impact

Final impact

Delivered two reusable AR gamification templates for SAP workshops. Rather than creating one-off experiences, the solution provided a scalable framework that could be reused across future events by replacing content while preserving the underlying mechanics.

Challenge visualization

Game Systems

Gamifications strategy

To increase engagement and retention, both templates incorporated:

  • Timers
  • Points
  • Visual feedback
  • Animated rewards
  • Progress tracking

Gameplay Systems

Gamification Strategy

To increase engagement and retention, both templates incorporated:

Timers

Points

Visual feedback

Animated rewards

Progress tracking

Gameplay systems

01

Learn

02

Interact

03

Receive Feedback

04

Earn Reward

05

Continue

The objective

The objective
Template 1: AR Diamond Hunt

The objective

A scavenger hunt designed to encourage physical movement and environmental exploration within a venue.

Core Loop

CLUE
CLUE
LOCATE
LOCATE
SCAN
SCAN
UNLOCK
UNLOCK

AR Pop Quiz

The objective

Measuring knowledge retention after a presentation through a timed, interactive quiz module.

Core Loop

LEARN
LEARN
SCAN
SCAN
ANSWER
ANSWER
FEEDBACK
FEEDBACK
SCORE
SCORE

Design Focus

"Immediate Feedback & Engagement: Solidifying retention through active recall and competitive scoring. Gives the user the chance to ask more questions if something remained unclear"

AR Pop Quiz
Template 2: AR Pop Quiz

Testing results

Round
Key Finding
Action Taken
Result
01

Icons unclear

increased and changed icons for more clarity

Increased size

02

Instructions skipped

Added onboarding and access to instructions in game

User didn't get stuck in the middle of the game

03

Users unsure of rewards

Added animations

More engaging

04

Flow validated

Finalized

Approved by person given the workshop for it to be used

Final result

100%

Validated Through Playtesting

The game received good reactions and i adapted it for it to become a template that could be reused by the SAP workshops

๐Ÿš€
4 rounds
Playtesting

What worked

  • โ—The game was intuitive
  • โ—The visuals matched the rest of the workshop so it was seamless
  • โ—The users showed curiosity and they did retain the information better

Outcome

The project resulted in two reusable AR gamification templates that could be adapted for different workshops, educational goals, and event environments.

Learning

Designing for reusability is different from designing a single experience. Simple game mechanics can significantly increase engagement in educational settings.