AR Templates
Gamification of workshop for SAP

SAP Cloud Park
Exploration of making workshops interactive in SAP exploration center
The Challenge
SAP needed engaging ways to present information during workshops and events. Traditional presentations often struggled to maintain participant attention and encourage active learning.
The goal was to create reusable AR-based gamification templates that could be adapted for different events, learning objectives, and audiences while remaining easy to maintain and expand.
Stakeholder Goals
โRequirements
Increase engagement
Improve information retention
Align with SAP branding guidelines
Reusable for future workshops
Work on mobile devices
VISUALIZING NODE ARCHITECTURE
The Problem
Biggest Design Challenge
During SAP workshops could take the whole day the goal was to let attendees learn and retain information in an interactive an interactive way. Creating templates flexible enough to support different workshop topics without redesigning the entire experience each time.
The Solution
Separated content from gameplay systems so facilitators could swap questions, clues, and rewards while reusing the same interaction framework.

Core Responsibilities
Experience Design
Designed the learning flow and gameplay structure Defined interaction patterns for workshop attendees Created two reusable gamification templates
Visual Design
Designed UI flows and presentation visuals Aligned all assets with SAP branding guidelines
Development
Implemented the experiences in PlayCanvas Built reusable systems for content replacement and expansion Built bonus game for the XR stage at SAP this one couldn't be shared outside the company
Design Goals
Intuative
Anyone who is a phone user can play
Themed
The visuals match the visuals of the rest of the SAP Experience
Interactive
It is not static
Informational
The person was able to learn while remaining entertained
Cocepting phase
Made Mockups of each screen before starting anything in engine, once approved I continued in engine

From concept to final prodcut

Mockup before realizing or starting anything in engine
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Finalized in theme and branding
The visuals had to correspond to the branding guidelines of SAP for a consistent look
The Problem
Why Scavenger Hunt?
Participants were physically moving through the venue. A location-based experience encouraged exploration while naturally exposing attendees to different workshop stations. This transformed passive observation into active discovery.
The Solution
Why an AR Quiz?
The quiz template was designed to reinforce learning through immediate recall. Participants had to retrieve information shortly after being exposed to it, improving retention.
The Impact
Final impact
Delivered two reusable AR gamification templates for SAP workshops. Rather than creating one-off experiences, the solution provided a scalable framework that could be reused across future events by replacing content while preserving the underlying mechanics.

Game Systems
Gamifications strategy
To increase engagement and retention, both templates incorporated:
- Timers
- Points
- Visual feedback
- Animated rewards
- Progress tracking
Gameplay Systems
Gamification Strategy
To increase engagement and retention, both templates incorporated:
Timers
Points
Visual feedback
Animated rewards
Progress tracking
Gameplay systems
Learn
Interact
Receive Feedback
Earn Reward
Continue
The objective
The objective
A scavenger hunt designed to encourage physical movement and environmental exploration within a venue.
Core Loop


AR Pop Quiz
The objective
Measuring knowledge retention after a presentation through a timed, interactive quiz module.
Core Loop

Design Focus
"Immediate Feedback & Engagement: Solidifying retention through active recall and competitive scoring. Gives the user the chance to ask more questions if something remained unclear"

Testing results
Icons unclear
increased and changed icons for more clarity
Increased size
Instructions skipped
Added onboarding and access to instructions in game
User didn't get stuck in the middle of the game
Users unsure of rewards
Added animations
More engaging
Flow validated
Finalized
Approved by person given the workshop for it to be used
Final result
Validated Through Playtesting
The game received good reactions and i adapted it for it to become a template that could be reused by the SAP workshops
What worked
- โThe game was intuitive
- โThe visuals matched the rest of the workshop so it was seamless
- โThe users showed curiosity and they did retain the information better
Outcome
The project resulted in two reusable AR gamification templates that could be adapted for different workshops, educational goals, and event environments.
Designing for reusability is different from designing a single experience. Simple game mechanics can significantly increase engagement in educational settings.