Level Design
2022

Medical Mayhem

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Medical Mayhem
3D/2D Platformer

Medical Mayhem

A fast-paced 2D platformer focused on movement mastery, projectile avoidance, and progressive challenge introduction.

ROLE
System and Level Designer
TEAM
3-5
DURATION
6 months
ENGINE
Unreal Engine 5
Genre
3D platformer
PLATFORM
PC

Project overview

Medical Mayhem is a fast-paced 2D platformer designed around movement mastery, environmental hazards, and progressively introducing new gameplay mechanics. The project focused on teaching players increasingly complex challenges while maintaining a smooth difficulty curve through iterative design and extensive playtesting.

My primary responsibility was designing levels, structuring challenge progression, analyzing player behavior, and iterating on the experience based on qualitative feedback gathered during multiple playtest sessions.

Core Design Pillars

Teach Before Testing

Teach Before Testing

Players should learn a mechanic safely before being challenged by it.

Maintain Flow

Movement should feel continuous and rewarding.

Progressive Complexity

Challenges build upon previously learned skills.

Readable Threats

Players should understand why they failed and how to improve.

Core loop

01

Traverse

02

Collect

03

Unlock

04

Repeat

Sketches

Level 3
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Level 5
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Level 8
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Level 3 concept vs final

Level 3 concept vs final

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Level Design Process

From whiteboxing to final polish, every scene was designed around a "Goldilocks" pacing model—never too easy to be boring, never too hard to be frustrating.

The Integrated Map Layout

The Integrated Map Layout

This overview shows the intentional flow from the safe intro ward to the high-stakes rooftop mastery test. Notice the rhythmic placement of safe zones (blue) between intensive challenge clusters (red).

12 Challenge Nodes5 Safe Havens