Level Design
2023

The archipelago promise

.

The Archipelago Promise
Survival Adventure

The Archipelago Promise

A first-person survival adventure where players explore a mysterious archipelago while uncovering the story of a missing researcher.

ROLE
Level Designer
TEAM SIZE
25
DURATION
1 YEAR
ENGINE
UE5
GENRE
Survival Adventure
PLATFORM
PC

Responsible for designing and developing the Cave Island experience, including gameplay flow, player progression, environmental storytelling, resource placement, signposting systems, and level documentation.

Project Overview

The Archipelago Promise is a survival adventure where players explore interconnected islands while gathering resources and uncovering narrative clues. I was responsible for the design and implementation of Cave Island, a progression-focused level that introduced exploration challenges, environmental storytelling, and resource-based gameplay.

My responsabilities

Core Responsibilities

Level Design

Designed Cave Island from concept to implementation Created player progression routes Designed exploration challenges Developed environmental storytelling moments

Documentation

Produced level design documentation Created progression maps and flow diagrams Communicated requirements with team members

Gameplay Design

Resource placement Discovery moments Navigation systems Player guidance

Design Goals

Exploration & Discovery

Encourage curiosity and reward investigation.

Narrative

Story delivered through environmental clues and player discovery.

Gauges

Resources and survival systems create meaningful decision-making.

Leashing

Guide players without obvious restrictions.

Desgn pillar

Discovery

Discovery

Reward curiosity with unique vistas and hidden lore fragments.

Narrative

Narrative

Storytelling through environment rather than long cinematic pauses.

Gauges

Gauges

Visible physical signs of health, temperature, and exhaustion.

Leashing

Leashing

Soft boundaries created by terrain and climate constraints.

Game Progression

01

DISCOVER

02

TRANSVERSE

03

OVERCOME

04

RECOVER

05

HEAL

06

REPEAT

07

FREE SOUL

Signposting system

To help players navigate between islands, I designed a bird-based visual guidance system that subtly pointed players toward key destinations without relying on intrusive UI markers.

Signposting system

Navigation Through Environmental Cues

Show:

Bird VFX screenshot.

Then explain:

Why

Players were becoming disoriented while sailing.

Solution

Bird VFX naturally drew attention toward important locations.

Result

Improved readability while maintaining immersion.

Iterative Refinement

Initial Proposal (v1.2)

Initial Proposal (v1.2)

Problem: The cave had to be long enough to build up the narrative of finding the brother

Final Implementation (v2.0)

Final Implementation (v2.0)

Solution: Intensive the emotion through environmental storytelling while communicating to the player they are getting closer to discovering the truth

Cave iterations videos

Cave iterations

Image 1
Click to enlarge
Image 2
Click to enlarge
Image 3
Click to enlarge
85%

Positive reactions from users in steam

The game was also publicly played and streamed, providing additional feedback regarding navigation and progression.

๐Ÿš€
5
Playtesting

What worked

  • โ—Conducted internal playtests
  • โ—Collected feedback from peers
  • โ—Observed navigation issues
  • โ—Iterated on progression bottlenecks
  • โ—Refined level readability

Outcome

The final implementation combined exploration, narrative discovery, environmental storytelling, and resource management into a cohesive gameplay experience.

LEARNING

What I Learned Designing for player readability Balancing exploration and guidance Creating effective environmental storytelling Communicating design intent through documentation Iterating based on player feedback